Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA - BAM |
Era |
AH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
Advances from: | |
---|---|
Advances to: | Trapper |
Cost: | 14 |
HP: | 32 |
Motus: | 5 |
XP: | 29 |
Ordo: | 1 |
Alignment: | nocturnus |
ID | Poacher Ascension |
Abilities: |
sica ferrum | 3 - 2 conflictio | ||
arcus cuspis | 4 - 4 missile |
Resistances: | |
---|---|
ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 0% |
mysticus | 20% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 3 | 20% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 3 | 20% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 60% |